37 cards found.

Morality Shift

Sorcery {5}{B}{B} (7)

Exchange your graveyard and library. Then shuffle your library.
The mind sings, though at times it sings a dirge.



Color Identity: B,Black
Printings:
Judgment (Rare)

Foreign Names:

Formats:

Nefarious Lich

Enchantment {B}{B}{B}{B} (4)

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.



Color Identity: B,Black
Printings:
Odyssey (Rare)

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Patchwork Gnomes

Artifact Creature Gnome   2 / 1   {3} (3)

Discard a card: Regenerate Patchwork Gnomes.
When building gnomes, dwarves adhere to the highest standards. The gnomes themselves aren't as particular.



Color Identity:
Printings:
Odyssey (Uncommon)

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Risky Move

Enchantment {3}{R}{R}{R} (6)

At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.



Color Identity: R,Red
Printings:
Onslaught (Rare)

Foreign Names:

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Rummaging Wizard

Creature Human Wizard   2 / 2   {3}{U} (4)

{2}{U}: Look at the top card of your library. You may put that card into your graveyard.
"I've got everything you'd ever need right here. Just give me some time to find it."



Color Identity: U,Blue
Printings:
Onslaught (Uncommon)

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Salt Marsh

Land (0)

Salt Marsh enters the battlefield tapped.
{t}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying



Color Identity: Blue,Black
Printings:
Eighth Edition (Uncommon)

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Screams of the Damned

Enchantment {3}{B}{B} (5)

{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.



Color Identity: B,Black
Printings:
Odyssey (Uncommon)

Foreign Names:

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Shifting Sky

Enchantment {2}{U} (3)

As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying



Color Identity: U,Blue
Printings:
Eighth Edition (Rare)

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Skyshooter

Creature Centaur Archer   1 / 2   {1}{G} (2)

Reach (This creature can block creatures with flying.)
{t}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.



Color Identity: G,Green
Printings:
Odyssey (Uncommon)

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Skyshroud Blessing

Instant {1}{G} (2)

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
"Behold," said Freyalise to Eladamri. "Your Skyshroud home has followed you to Dominaria."



Color Identity: G,Green
Printings:
Planeshift (Uncommon)

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Sneak Attack

Enchantment {3}{R} (4)

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."



Color Identity: R,Red
Printings:
Urza's Saga (Rare)

Foreign Names:

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Strength of Isolation

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't mistake isolation for safety.



Color Identity: W,White
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Treva's Ruins

Land Lair   (0)

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {G}, {W}, or {U}.



Color Identity: Green,White,Blue
Printings:
Magic Online Theme Decks (Uncommon)

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Wirewood Elf

Creature Elf Druid   1 / 2   {1}{G} (2)

{t}: Add {G}.
"The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see."



Color Identity: G,Green
Printings:
Onslaught (Common)

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Words of Waste

Enchantment {2}{B} (3)

{1}: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyzes instinct."
—Volume III, The Book of Decay



Color Identity: B,Black
Printings:
Onslaught (Rare)

Foreign Names:

Formats:

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Bummer

37 cards found.